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4-Player Games
Rules that have been questioned in the past or the league feels
are of the upmost importance are in red. If you are playing in our
4's league you are expected to be familiar with the following rules,
and the league directors will have a copy for reference at all the
leagues.
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The safety of the
participants is of paramount importance.
Any dangerous or potentially harmful hazards should be removed
from the area of competition.
The participants are expected to know and understand the laws of
the game of volleyball.
Players shall call and enforce the appropriate penalties for their
own infractions (faults).
The court lines or boundaries and the area inside the lines are
IN.
Rule 1 ~~~~~ Contacting the Ball
The ball must be struck or hit.
Rule 2 ~~~~~ Service
Service is the act of hitting the ball from behind the endline
and between the sidelines at the start of play in an attempt to
direct the ball into the opponent's IN area of the court.
The same player continues to serve until the serving team commits
a fault.
Teammates shall alternate service sessions for their team.
The ball must be tossed or dropped before being hit for service.
(Once the ball has been tossed or dropped for service it must be
hit. Should the ball strike the ground without being hit it is a
fault and service is awarded to the other team.)
After being tossed or dropped, the ball must be hit with one hand
or any part of the arm.
Service Order: Once a service order (rotation) has been established
for the four players they must follow the same order (rotation)
throughout the game.
Rule 3 ~~~~~ Play
Once the ball is put into play by service, play continues until
one team commits an infraction of the laws or rules (fault).
Rule 4 ~~~~~ Infractions of the Laws or Rules
(Faults)
A. The commission of a fault results in the stoppage
of play.
Simultaneous faults by opponents will result in a replay.
A player involved in the action of Hitting or Blocking shall be
penalized for the commission of a fault, even after the ball has
contacted the ground, if he contacts the net prior to getting his
body under control, before or after returning to the ground. Example:
A player, after blocking the ball to the ground in the opponent's
court, lands, then contacts the net, even though the touch of the
net occurs after the ball has struck the ground, he will still be
charged with a net fault.
B. Infractions (Faults) occur when:
If the ball contacts the net on the service
and proceeds to land on the opposing side within the boundaries,
it is NOT a fault.
If any part of the ball touches the pole,
its hardware, or goes over the pole it is a fault.
The ball contacts the ground, floor, or any area deemed out of
play.
Court Boundary:
If the line moves, the ball is in, unless the ball lands clearly
outside the line.
The server during the service action touches the endline, sideline,
or the IN area of the court.
Foot Fault: If the line moves, it is a fault, unless the server
clearly and obviously did not touch or move the line.
Service Area: You may serve from anywhere behind the endline and
between the sidelines. The last contact with the ground for both
feet of a server prior to contacting the ball must take place behind
the endline and between the sidelines.
The ball after being contacted by the server contacts anything
prior to completely passing over the net and into the opponent's
side of the court.
The ball is not clearly and cleanly hit.
Lift: Any ball that
comes to a rest is a fault.
Soft Shot (Tip): Any open hand soft shot
that is directed by contact with the pads of the fingers is a fault.
The ball must be hit.
A player or his clothing contacts the net.
Hair: Hair contacting the net is not considered a fault.
Net Movement: If the net contacts the player due to the ball contacting
and moving the net it is not considered a fault.
Intentionally creating or allowing contact with the net while attempting
to deflect, or deflecting the path of a ball on the other side of
the net is a fault.
Interpretation of above fault: If a player (not in the act of blocking
a ball that may come over the net) sees that a ball played by the
opposing team will contact the net and remain on their side, and
he then positions his hand or another body part in such a way as
to disrupt the path of the ball through contact with the ball in
an attempt to deflect the ball away from the opposing player, he
shall be considered to have committed a fault.
A team contacts the ball more than three times before returning
the ball to the opponent's side of the net with the following exception.
Blocking: You may block the ball on the opponent's side of the net
by reaching over the net. You may only block a ball that has been
directed by the opposing team into your court or if the opposing
team has contacted the ball their allotted three times. The block
does not count as one of the team's three hits.
A player contacts the ball two or more times in succession with
the exception of the team's first contact. If the first contact
of the ball is played overhand using the fingers, double, succesive,
or prolonged contact with the ball is a fault.
Double Hit: You may double hit the ball on your team's first contact
of the ball as long as it would be considered one attempt to play
the ball. You may not play the ball with
an open handed setting motion and have multiple contacts except
in defense of a hard spiked ball. In
defense of a hard spiked ball a "beach dig" is allowed.
You may only "beach dig" a hard spiked (hard driven) ball.
A Serve is never considered a hard spiked ball. A hard
spiked ball is defined as a ball that has been hit from above the
height of the net directly toward the ground with NO UPWARD ARC
in the trajectory of the ball and with significant velocity. A ball
that has touched the net or blocker {may or may not} be considered
hard spiked.
A player contacts the ball when the ball is completely on the opponent's
side of the court, except during a legal block.
Attack Over: You may not touch a ball that is not at least partially
on your side of or above the net except during blocking. (See Blocking
Interpretation for further explanation.)
You may not play a ball once it has passed completely over or under
the net between the poles. A player may retrieve a ball that has
passed the centerline either over or outside of the poles. The ball
*must* be returned to the player's court either outside or over
the poles.
A player crosses the centerline and interferes with his opponent's
ability to play the game.
Centerline: You may cross the centerline as long as this does not
interfere with your opponents.
Players: Please Do Not Endanger Another
Player
The ball is hit before being tossed or dropped for service.
The ball is caught or strikes the ground after having been tossed
or dropped for service before being hit. Once
the ball is tossed you must serve it.
If the ball strikes the ground or is caught without being
hit after being released for service it is a fault and service is
awarded to the other team. You are no longer permitted a second
attempt to serve if you don't like your toss.
Rule 5 ~~~~~ Rally Scoring
Whenever a team fails to serve properly,
return the ball or commits any other fault, the opposing team wins
the rally with one of the following consequences:
1. the serving team scores a point and continues to serve
2. the receiving team scores a point and gains
the right to serve
Rule 6 ~~~~~ Substitution
Substitution is not permitted.
Rule 7 ~~~~~ End of the Game
Each team attempts to accumulate a predetermined number of points
before their opponents.
When the point total is reached the game is ended.
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LIVA has also adopted the following
rules:
Time Outs: ~~~~~ Each team may take one
time-out per game.
Rotation of Position: ~~~~~ You need not rotate positions.
Incorrect Service Order: ~~~~~ There is no penalty for serving
out of order. Correct the error when (if) discovered.
Changing sides: ~~~~~ In games to 21 change sides every 7 pts.
In games to 15 change sides every 5 pts.
Games are played to 21, cap of 23. Three games are played no matter
who wins the first two.
Forfeits: ~~~~~
If a team is not prepared to play at the start of their match they
shall be penalized one loss for the first 10 minutes, and a loss
every five minutes thereafter. You must have at least three players
on the side to begin play.
Protests:~~~~~ If a team protests to the
league director they will be charged all of their remaining time
outs, whether or not the protest is upheld.
League Director: ~~~~~ The League Directors
will have the final decision on all matters. The Directors may and
will do whatever is necessary to finish the session, including shortening
or changing the number of games, etc.
One female player must be on the court
at all times.
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